The no-code platform for you to easily connect Unreal Engine applications to web controls and real-time data without worrying about the infrastructure.
The core of the Chauncey workflow, the Channel Editor is for building or "shaping" the data and events that get routed to your applications.
Use the web based channel editor with a no-code drag and drop workflow to create channels or "data pipes. Channels allow an application to publish data to consumers or subscribe and receive data from publishers. Use primitive and or custom variable types for opinionating data formats.
Save a snapshots of your channel lists and connect them to your Unreal Engine or Javascript applications.
The Snapshots you create in your project act as separate instances or "rooms" to connect to your apps. This enables a separation of projects that are in development vs in production. Toggle snapshots online or offline to restrict connection of data to your apps.
Use the auto generated Channel Controls and Event Log to test and debug the networking of your connected applications.
Any connected application or "clients" will receive messages published from the Control UI. Data published from clients is displayed in the Event Log. Use the Debug to test external controls, data sync and connection status of your networked application on any desktop or mobile device, all without code!
Remotely control Unreal Engine from any web, mobile or tablet Interface. Extend your interactive experiences to be driven from across the room or across the world.
Connect data between the layers of your applications to create collaborative experiences. Any properties that are modified by one client can be synchronized through the platform to all other subscribed clients.
Monitor the messages flowing through your channels via the Event Log. Data published to the platform from any subscribed clients is displayed real-time.
Snapshots generate separate network instances for end-users. Insure a separation of projects in development vs production. Toggle snapshots online or offline to restrict connection of data to specific instances of your experiences.
Leverage our Unreal Engine plugin to make seamless connections between your Channels and your UE project's actors. Externally networking your Unreal applications with web socket connections has never been easier.
Create your own custom user interfaces, route external data sources or media. Connect your existing products to Chauncey Channels via our open API / SDK.
"We are extremely proud to announce that Chauncey Technologies has been awarded a grant from Epic Games as part of their Epic MegaGrants program. We would like to thank Epic Games for this opportunity. The Epic Games team has been incredibly supportive and these funds will go directly into making Chauncey Live the best it can be."